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GeForce GTX 590 vs Radeon HD 6850

Intro

The GeForce GTX 590 has a core clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific model. It features 960 SPUs along with 48 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6850 2395 points
Difference: 4285 (179%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 590 365 Watts
Difference: 238 Watts (187%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 will be 157% faster than the Radeon HD 6850 overall, due to its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 200320 (157%)

Texel Rate

The GeForce GTX 590 is a lot (about 109%) faster with regards to texture filtering than the Radeon HD 6850. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 40496 (109%)

Pixel Rate

The GeForce GTX 590 will be much (approximately 135%) faster with regards to FSAA than the Radeon HD 6850, and will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 33472 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6850
Manufacturer nVidia AMD
Year March 2011 October 2010
Code Name GF110 Barts Pro
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 775 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 127 watts
Bandwidth 328320 MB/sec 128000 MB/sec
Texel Rate 77696 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 512 (x2) 960
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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