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GeForce GTX 590 vs Radeon HD 6870

Intro

The GeForce GTX 590 features a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon HD 6870, which features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6870 2870 points
Difference: 3810 (133%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 590 365 Watts
Difference: 214 Watts (142%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be a lot faster than the Radeon HD 6870 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 193920 (144%)

Texel Rate

The GeForce GTX 590 should be much (about 54%) more effective at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 27296 (54%)

Pixel Rate

The GeForce GTX 590 should be a lot (about 102%) better at full screen anti-aliasing than the Radeon HD 6870, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 29472 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6870
Manufacturer nVidia AMD
Year March 2011 October 2010
Code Name GF110 Barts XT
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 900 MHz
Memory Speed 3420 MHz (x2) 4200 MHz
Power (Max TDP) 365 watts 151 watts
Bandwidth 328320 MB/sec 134400 MB/sec
Texel Rate 77696 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 512 (x2) 1120
Texture Mapping Units 64 (x2) 56
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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