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GeForce GT 320 vs GeForce GTX 590

Intro

The GeForce GT 320 has a core clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is made up of 72 SPUs, 24 TAUs, and 8 ROPs.

Compare those specs to the GeForce GTX 590, which comes with core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTX 590 365 Watts
Difference: 322 Watts (749%)

Memory Bandwidth

In theory, the GeForce GTX 590 is 1199% quicker than the GeForce GT 320 overall, because of its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 303040 (1199%)

Texel Rate

The GeForce GTX 590 will be a lot (more or less 500%) better at AF than the GeForce GT 320. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 64736 (500%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (about 1249%) more effective at AA than the GeForce GT 320, and able to handle higher screen resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 53952 (1249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 GeForce GTX 590
Manufacturer nVidia nVidia
Year February 2010 March 2011
Code Name GT215 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 540 MHz 607 MHz (x2)
Memory Speed 1580 MHz 3420 MHz (x2)
Power (Max TDP) 43 watts 365 watts
Bandwidth 25280 MB/sec 328320 MB/sec
Texel Rate 12960 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 72 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 8 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 727 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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