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GeForce GTX 460 1GB vs GeForce GTX 590

Intro

The GeForce GTX 460 1GB comes with a clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory runs at a frequency of 855 MHz on this specific card. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 590 365 Watts
Difference: 205 Watts (128%)

Memory Bandwidth

The GeForce GTX 590 should in theory perform much faster than the GeForce GTX 460 1GB in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 106%) better at AF than the GeForce GTX 460 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 39896 (106%)

Pixel Rate

The GeForce GTX 590 is much (more or less 170%) more effective at full screen anti-aliasing than the GeForce GTX 460 1GB, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 36672 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2010 March 2011
Code Name GF104 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 675 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 160 watts 365 watts
Bandwidth 115200 MB/sec 328320 MB/sec
Texel Rate 37800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 336 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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