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GeForce GTX 460 1GB vs GeForce GTX 590

Intro

The GeForce GTX 460 1GB uses a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific card. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare that to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this specific model. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 590 365 Watts
Difference: 205 Watts (128%)

Memory Bandwidth

The GeForce GTX 590 should in theory be a lot faster than the GeForce GTX 460 1GB overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 is a lot (approximately 106%) better at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 39896 (106%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 460 1GB, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 36672 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2010 March 2011
Code Name GF104 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 675 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 160 watts 365 watts
Bandwidth 115200 MB/sec 328320 MB/sec
Texel Rate 37800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 336 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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