Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTX 550 Ti
IntroThe GeForce 9600 GT 512MB comes with core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this particular model. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 550 Ti should be quite a bit faster than the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe GeForce GTX 550 Ti is quite a bit (about 38%) better at AF than the GeForce 9600 GT 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 550 Ti is superior to the GeForce 9600 GT 512MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
4 Responses to “GeForce 9600 GT 512MB vs GeForce GTX 550 Ti”This has been very usefull. Thank you making this. It's exactly the upgrade I am looking at.
This has been really helpful tool to test my Gcards without taking them off the system thank you
Great tool! I actually upgraded from a 9600GT 512 to a GTX 550 Ti and the difference is amazing.
wow thanks i actually have a 9600gt 256 and i will go for gtx 550 ti . thankss