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GeForce 9600 GT 512MB vs GeForce GTX 550 Ti

Intro

The GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular card. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this card. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be quite a bit better than the GeForce 9600 GT 512MB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce GTX 550 Ti should be quite a bit (more or less 38%) better at AF than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 8000 (38%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (about 108%) more effective at FSAA than the GeForce 9600 GT 512MB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 11200 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GT 512MB

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9600 GT 512MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Feb 2008 March 2011
Code Name G94a/b GF116
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1625 MHz 1800 MHz
Memory Speed 900 MHz (1800 MHz effective) 1026 MHz (4104 MHz effective)
Unified Shaders 64 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 20800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Comments

4 Responses to “GeForce 9600 GT 512MB vs GeForce GTX 550 Ti”
Kris Kennedy says:
This has been very usefull. Thank you making this. It's exactly the upgrade I am looking at.
Steven says:
This has been really helpful tool to test my Gcards without taking them off the system thank you
Curunir says:
Great tool! I actually upgraded from a 9600GT 512 to a GTX 550 Ti and the difference is amazing.
marc says:
wow thanks i actually have a 9600gt 256 and i will go for gtx 550 ti . thankss

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