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GeForce 9600 GT 512MB vs GeForce GTX 550 Ti

Intro

The GeForce 9600 GT 512MB features a core clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1026 MHz on this particular card. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 550 Ti should in theory be a lot superior to the GeForce 9600 GT 512MB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce GTX 550 Ti will be much (more or less 38%) better at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 8000 (38%)

Pixel Rate

The GeForce GTX 550 Ti is much (approximately 108%) faster with regards to full screen anti-aliasing than the GeForce 9600 GT 512MB, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 11200 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce 9600 GT 512MB

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 9600 GT 512MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Feb 2008 March 2011
Code Name G94a/b GF116
Memory 512 MB 1024 MB
Core Speed 650 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 95 watts 116 watts
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 20800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 64 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

4 Responses to “GeForce 9600 GT 512MB vs GeForce GTX 550 Ti”
Kris Kennedy says:

This has been very usefull. Thank you making this. It's exactly the upgrade I am looking at.

Steven says:

This has been really helpful tool to test my Gcards without taking them off the system thank you

Curunir says:

Great tool! I actually upgraded from a 9600GT 512 to a GTX 550 Ti and the difference is amazing.

marc says:

wow thanks i actually have a 9600gt 256 and i will go for gtx 550 ti . thankss

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