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GeForce 9600 GT 512MB vs GeForce GTX 550 Ti


Intro

The GeForce 9600 GT 512MB has a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It is comprised of 64 SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 550 Ti, which features a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti should be 71% quicker than the GeForce 9600 GT 512MB in general, because of its greater data rate. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce GTX 550 Ti should be quite a bit (approximately 38%) faster with regards to anisotropic filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 8000 (38%)

Pixel Rate

The GeForce GTX 550 Ti should be quite a bit (approximately 108%) faster with regards to anti-aliasing than the GeForce 9600 GT 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 11200 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GT 512MB

GeForce GTX 550 Ti

Specifications

Display Specifications

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Model GeForce 9600 GT 512MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Feb 2008 March 2011
Code Name G94a/b GF116
Memory 512 MB 1024 MB
Core Speed 650 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 95 watts 116 watts
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 20800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 64 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

GeForce 9600 GT 512MB

GeForce GTX 550 Ti

Comments

4 Responses to “GeForce 9600 GT 512MB vs GeForce GTX 550 Ti”
Kris Kennedy says:

This has been very usefull. Thank you making this. It's exactly the upgrade I am looking at.

Steven says:

This has been really helpful tool to test my Gcards without taking them off the system thank you

Curunir says:

Great tool! I actually upgraded from a 9600GT 512 to a GTX 550 Ti and the difference is amazing.

marc says:

wow thanks i actually have a 9600gt 256 and i will go for gtx 550 ti . thankss

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