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GeForce 9600 GT 512MB vs GeForce GTX 550 Ti


The GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 900 MHz on this specific model. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 550 Ti, which features GPU clock speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 24 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti will be 71% quicker than the GeForce 9600 GT 512MB in general, due to its higher bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce GTX 550 Ti should be a lot (more or less 38%) better at texture filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 8000 (38%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 550 Ti is the winner, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 11200 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce 9600 GT 512MB

GeForce GTX 550 Ti

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce 9600 GT 512MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Feb 2008 March 2011
Code Name G94a/b GF116
Memory 512 MB 1024 MB
Core Speed 650 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 95 watts 116 watts
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 20800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 64 192
Texture Mapping Units 32 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.


4 Responses to “GeForce 9600 GT 512MB vs GeForce GTX 550 Ti”
Kris Kennedy says:

This has been very usefull. Thank you making this. It's exactly the upgrade I am looking at.

Steven says:

This has been really helpful tool to test my Gcards without taking them off the system thank you

Curunir says:

Great tool! I actually upgraded from a 9600GT 512 to a GTX 550 Ti and the difference is amazing.

marc says:

wow thanks i actually have a 9600gt 256 and i will go for gtx 550 ti . thankss

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