Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 550 Ti
IntroThe GeForce GT 230 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The DDR3 RAM works at a frequency of 800 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory works at a speed of 1026 MHz on this particular card. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 550 Ti should be a lot faster than the GeForce GT 230 in general. (explain)
Texel RateThe GeForce GTX 550 Ti will be much (more or less 227%) better at AF than the GeForce GT 230. (explain)
Pixel RateThe GeForce GTX 550 Ti is a lot (approximately 391%) more effective at AA than the GeForce GT 230, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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