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GeForce GTX 550 Ti vs Radeon HD 3850 X2

Intro

The GeForce GTX 550 Ti has a clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 24 Raster Operation Units.

Compare all that to the Radeon HD 3850 X2, which makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM is set to run at a frequency of 828 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2 should in theory be just a bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 7488 (8%)

Texel Rate

The GeForce GTX 550 Ti should be quite a bit (about 35%) better at anisotropic filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 7424 (35%)

Pixel Rate

The GeForce GTX 550 Ti should be a bit (approximately 1%) faster with regards to full screen anti-aliasing than the Radeon HD 3850 X2, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 3850 X2
Manufacturer nVidia AMD
Year March 2011 Apr 4, 2008
Code Name GF116 RV670 PRO
Memory 1024 MB 512 MB (x2)
Core Speed 900 MHz 668 MHz (x2)
Memory Speed 4104 MHz 1656 MHz (x2)
Power (Max TDP) 116 watts (Unknown) watts
Bandwidth 98496 MB/sec 105984 MB/sec
Texel Rate 28800 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 192 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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