Compare any two graphics cards:
VS

GeForce GTX 295 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this specific model. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 550 Ti, which comes with GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1026 MHz through a 192-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 295 289 Watts
Difference: 173 Watts (149%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should theoretically be quite a bit better than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 125280 (127%)

Texel Rate

The GeForce GTX 295 should be a lot (approximately 220%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 63360 (220%)

Pixel Rate

The GeForce GTX 295 should be a lot (approximately 49%) faster with regards to full screen anti-aliasing than the GeForce GTX 550 Ti, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 10656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 March 2011
Code Name G200b GF116
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 900 MHz
Memory Speed 1998 MHz (x2) 4104 MHz
Power (Max TDP) 289 watts 116 watts
Bandwidth 223776 MB/sec 98496 MB/sec
Texel Rate 92160 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 240 (x2) 192
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield