Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon HD 6970
IntroThe GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory works at a speed of 1026 MHz on this specific card. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.Compare all of that to the Radeon HD 6970, which makes use of a 40 nm design. AMD has clocked the core speed at 880 MHz. The GDDR5 memory is set to run at a speed of 1375 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6970 will be 79% quicker than the GeForce GTX 550 Ti overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 6970 should be a lot (more or less 193%) better at AF than the GeForce GTX 550 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 6970 is superior to the GeForce GTX 550 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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