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GeForce GTX 550 Ti vs Radeon HD 5970

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare those specifications to the Radeon HD 5970, which comes with a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1600 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 5970 294 Watts
Difference: 178 Watts (153%)

Memory Bandwidth

Theoretically, the Radeon HD 5970 should perform a lot faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 157504 (160%)

Texel Rate

The Radeon HD 5970 will be much (more or less 706%) more effective at AF than the GeForce GTX 550 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 203200 (706%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 550 Ti, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 71200 (330%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year March 2011 November 2009
Code Name GF116 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 900 MHz 725 MHz (x2)
Memory Speed 4104 MHz 4000 MHz (x2)
Power (Max TDP) 116 watts 294 watts
Bandwidth 98496 MB/sec 256000 MB/sec
Texel Rate 28800 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 192 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 2154 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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