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GeForce GTX 550 Ti vs GeForce GTX 580 3GB

Intro

The GeForce GTX 550 Ti features a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1026 MHz through a 192-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 580 3GB, which has core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 memory. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 128 Watts (110%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 3GB is 95% faster than the GeForce GTX 550 Ti overall, due to its higher data rate. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93888 (95%)

Texel Rate

The GeForce GTX 580 3GB should be a lot (approximately 72%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 20608 (72%)

Pixel Rate

The GeForce GTX 580 3GB is quite a bit (more or less 72%) better at FSAA than the GeForce GTX 550 Ti, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 15456 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 550 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 580 3GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 550 Ti GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year March 2011 November 2010
Code Name GF116 GF110
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 1024 MB 3072 MB
Core Speed 900 MHz 772 MHz
Shader Speed 1800 MHz 1544 MHz
Memory Speed 1026 MHz (4104 MHz effective) 1002 MHz (4008 MHz effective)
Unified Shaders 192 512
Texture Mapping Units 32 64
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 116 watts 244 watts
Shader Model 5.0 5.0
Bandwidth 98496 MB/sec 192384 MB/sec
Texel Rate 28800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 37056 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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