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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6990

Intro

The GeForce 9500 GT 512MB GDDR3 features a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare all that to the Radeon HD 6990, which features GPU core speed of 830 MHz, and 2048 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 6990 375 Watts
Difference: 325 Watts (650%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be quite a bit superior to the GeForce 9500 GT 512MB GDDR3 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 294400 (1150%)

Texel Rate

The Radeon HD 6990 should be much (more or less 1711%) better at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 150560 (1711%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is a better choice, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 48720 (1107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year July 2008 March 2011
Code Name G96b Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 550 MHz 830 MHz (x2)
Memory Speed 1600 MHz 5000 MHz (x2)
Power (Max TDP) 50 watts 375 watts
Bandwidth 25600 MB/sec 320000 MB/sec
Texel Rate 8800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 32 1536 (x2)
Texture Mapping Units 16 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 314 million 2640 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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