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GeForce GTX 260 216SP 55 nm vs Radeon HD 6990

Intro

The GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this specific card. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare that to the Radeon HD 6990, which comes with a core clock speed of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 6990 375 Watts
Difference: 204 Watts (119%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should theoretically be a lot superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 208112 (186%)

Texel Rate

The Radeon HD 6990 should be a lot (more or less 284%) better at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 117888 (284%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is a better choice, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 36992 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon HD 6990
Manufacturer nVidia AMD
Year December 22, 2008 March 2011
Code Name G200b Antilles
Memory 896 MB 2048 MB (x2)
Core Speed 576 MHz 830 MHz (x2)
Memory Speed 1998 MHz 5000 MHz (x2)
Power (Max TDP) 171 watts 375 watts
Bandwidth 111888 MB/sec 320000 MB/sec
Texel Rate 41472 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 216 1536 (x2)
Texture Mapping Units 72 96 (x2)
Render Output Units 28 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 1400 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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