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GeForce GTX 460 2GB vs Radeon HD 6990

Intro

The GeForce GTX 460 2GB features a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon HD 6990, which comes with a GPU core clock speed of 830 MHz, and 2048 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
Radeon HD 6990 375 Watts
Difference: 215 Watts (134%)

Memory Bandwidth

In theory, the Radeon HD 6990 is 178% quicker than the GeForce GTX 460 2GB overall, due to its higher bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 204800 (178%)

Texel Rate

The Radeon HD 6990 is much (more or less 322%) more effective at AF than the GeForce GTX 460 2GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 121560 (322%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6990 is a better choice, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 31520 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 2GB Radeon HD 6990
Manufacturer nVidia AMD
Year July 2010 March 2011
Code Name GF104 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 675 MHz 830 MHz (x2)
Memory Speed 3600 MHz 5000 MHz (x2)
Power (Max TDP) 160 watts 375 watts
Bandwidth 115200 MB/sec 320000 MB/sec
Texel Rate 37800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 336 1536 (x2)
Texture Mapping Units 56 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 2GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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