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GeForce GTX 465 vs Radeon HD 6990

Intro

The GeForce GTX 465 has a GPU clock speed of 607 MHz, and the 1024 MB of GDDR5 RAM runs at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 TAUs, and 32 ROPs.

Compare that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Radeon HD 6990 375 Watts
Difference: 175 Watts (88%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be much faster than the GeForce GTX 465 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 217408 (212%)

Texel Rate

The Radeon HD 6990 is much (more or less 497%) better at AF than the GeForce GTX 465. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 132652 (497%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6990 is superior to the GeForce GTX 465, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 33696 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 6990
Manufacturer nVidia AMD
Year May 2010 March 2011
Code Name GF100 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 607 MHz 830 MHz (x2)
Memory Speed 3208 MHz 5000 MHz (x2)
Power (Max TDP) 200 watts 375 watts
Bandwidth 102592 MB/sec 320000 MB/sec
Texel Rate 26708 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 352 1536 (x2)
Texture Mapping Units 44 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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