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GeForce 8600 GT 512MB GDDR3 vs Radeon HD 5970

Intro

The GeForce 8600 GT 512MB GDDR3 comes with a core clock frequency of 540 MHz and a GDDR3 memory speed of 700 MHz. It also uses a 128-bit bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specs to the Radeon HD 5970, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB GDDR3 47 Watts
Radeon HD 5970 294 Watts
Difference: 247 Watts (526%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be quite a bit superior to the GeForce 8600 GT 512MB GDDR3 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8600 GT 512MB GDDR3 22400 MB/sec
Difference: 233600 (1043%)

Texel Rate

The Radeon HD 5970 should be much (approximately 2585%) more effective at anisotropic filtering than the GeForce 8600 GT 512MB GDDR3. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
Difference: 223360 (2585%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (about 2048%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 512MB GDDR3, and able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
Difference: 88480 (2048%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 512MB GDDR3

Amazon.com

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Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB GDDR3 Radeon HD 5970
Manufacturer nVidia AMD
Year April 2007 November 2009
Code Name G84 Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 540 MHz 725 MHz (x2)
Memory Speed 1400 MHz 4000 MHz (x2)
Power (Max TDP) 47 watts 294 watts
Bandwidth 22400 MB/sec 256000 MB/sec
Texel Rate 8640 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 32 1600 (x2)
Texture Mapping Units 16 160 (x2)
Render Output Units 8 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 40 nm
Transistors 289 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8600 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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