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GeForce 8800 GT 1GB vs Radeon HD 5970

Intro

The GeForce 8800 GT 1GB has core clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5970, which makes use of a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 1600 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
Radeon HD 5970 294 Watts
Difference: 189 Watts (180%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be quite a bit better than the GeForce 8800 GT 1GB in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 198400 (344%)

Texel Rate

The Radeon HD 5970 should be quite a bit (approximately 590%) faster with regards to AF than the GeForce 8800 GT 1GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 198400 (590%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 5970 is a better choice, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 83200 (867%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 1GB Radeon HD 5970
Manufacturer nVidia AMD
Year Dec 2007 November 2009
Code Name G92 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 600 MHz 725 MHz (x2)
Memory Speed 1800 MHz 4000 MHz (x2)
Power (Max TDP) 105 watts 294 watts
Bandwidth 57600 MB/sec 256000 MB/sec
Texel Rate 33600 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 112 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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