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GeForce 8800 GTS (G80) 640MB vs Radeon HD 5970

Intro

The GeForce 8800 GTS (G80) 640MB comes with clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare that to the Radeon HD 5970, which comes with GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
Radeon HD 5970 294 Watts
Difference: 151 Watts (106%)

Memory Bandwidth

In theory, the Radeon HD 5970 will be 304% quicker than the GeForce 8800 GTS (G80) 640MB in general, due to its higher bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 192640 (304%)

Texel Rate

The Radeon HD 5970 will be quite a bit (approximately 842%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 207376 (842%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is a better choice, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 82540 (804%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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Radeon HD 5970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB Radeon HD 5970
Manufacturer nVidia AMD
Year Nov 2006 (640) November 2009
Code Name G80 Hemlock XT
Memory 640 MB 1024 MB (x2)
Core Speed 513 MHz 725 MHz (x2)
Memory Speed 1584 MHz 4000 MHz (x2)
Power (Max TDP) 143 watts 294 watts
Bandwidth 63360 MB/sec 256000 MB/sec
Texel Rate 24624 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 96 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 20 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 90 nm 40 nm
Transistors 681 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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