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GeForce 8600 GT 256MB GDDR3 vs Radeon HD 5970

Intro

The GeForce 8600 GT 256MB GDDR3 comes with clock speeds of 540 MHz on the GPU, and 700 MHz on the 256 MB of GDDR3 memory. It features 32 SPUs along with 16 TAUs and 8 ROPs.

Compare all that to the Radeon HD 5970, which has core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 256MB GDDR3 47 Watts
Radeon HD 5970 294 Watts
Difference: 247 Watts (526%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 is 1043% faster than the GeForce 8600 GT 256MB GDDR3 in general, because of its greater data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8600 GT 256MB GDDR3 22400 MB/sec
Difference: 233600 (1043%)

Texel Rate

The Radeon HD 5970 should be much (approximately 2585%) more effective at texture filtering than the GeForce 8600 GT 256MB GDDR3. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8600 GT 256MB GDDR3 8640 Mtexels/sec
Difference: 223360 (2585%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is the winner, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8600 GT 256MB GDDR3 4320 Mpixels/sec
Difference: 88480 (2048%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 256MB GDDR3

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 256MB GDDR3 Radeon HD 5970
Manufacturer nVidia AMD
Year April 2007 November 2009
Code Name G84 Hemlock XT
Memory 256 MB 1024 MB (x2)
Core Speed 540 MHz 725 MHz (x2)
Memory Speed 1400 MHz 4000 MHz (x2)
Power (Max TDP) 47 watts 294 watts
Bandwidth 22400 MB/sec 256000 MB/sec
Texel Rate 8640 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 32 1600 (x2)
Texture Mapping Units 16 160 (x2)
Render Output Units 8 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 80 nm 40 nm
Transistors 289 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8600 GT 256MB GDDR3

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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