Compare any two graphics cards:
VS

GeForce 8800 GT 256MB vs Radeon HD 5970

Intro

The GeForce 8800 GT 256MB comes with core clock speeds of 600 MHz on the GPU, and 700 MHz on the 256 MB of GDDR3 RAM. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 5970, which features clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 256MB 105 Watts
Radeon HD 5970 294 Watts
Difference: 189 Watts (180%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 is 471% faster than the GeForce 8800 GT 256MB in general, because of its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8800 GT 256MB 44800 MB/sec
Difference: 211200 (471%)

Texel Rate

The Radeon HD 5970 is quite a bit (approximately 590%) better at texture filtering than the GeForce 8800 GT 256MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8800 GT 256MB 33600 Mtexels/sec
Difference: 198400 (590%)

Pixel Rate

The Radeon HD 5970 will be much (more or less 867%) better at AA than the GeForce 8800 GT 256MB, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8800 GT 256MB 9600 Mpixels/sec
Difference: 83200 (867%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 256MB Radeon HD 5970
Manufacturer nVidia AMD
Year Dec 2007 November 2009
Code Name G92 Hemlock XT
Memory 256 MB 1024 MB (x2)
Core Speed 600 MHz 725 MHz (x2)
Memory Speed 1400 MHz 4000 MHz (x2)
Power (Max TDP) 105 watts 294 watts
Bandwidth 44800 MB/sec 256000 MB/sec
Texel Rate 33600 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 112 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 256MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield