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GeForce 9400 GT 256MB vs Radeon HD 5970

Intro

The GeForce 9400 GT 256MB has a core clock speed of 550 MHz and a GDDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 65 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all that to the Radeon HD 5970, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs along with 160 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9400 GT 256MB 50 Watts
Radeon HD 5970 294 Watts
Difference: 244 Watts (488%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be quite a bit faster than the GeForce 9400 GT 256MB overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 243200 (1900%)

Texel Rate

The Radeon HD 5970 should be a lot (about 5173%) better at texture filtering than the GeForce 9400 GT 256MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 227600 (5173%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 5970 is superior to the GeForce 9400 GT 256MB, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 90600 (4118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9400 GT 256MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9400 GT 256MB Radeon HD 5970
Manufacturer nVidia AMD
Year August 2008 November 2009
Code Name G96a Hemlock XT
Memory 256 MB 1024 MB (x2)
Core Speed 550 MHz 725 MHz (x2)
Memory Speed 800 MHz 4000 MHz (x2)
Power (Max TDP) 50 watts 294 watts
Bandwidth 12800 MB/sec 256000 MB/sec
Texel Rate 4400 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 2200 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 16 1600 (x2)
Texture Mapping Units 8 160 (x2)
Render Output Units 4 64 (x2)
Bus Type GDDR2 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 314 million 2154 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9400 GT 256MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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