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GeForce 9600 GT 512MB vs Radeon HD 5970

Intro

The GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this specific model. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 5970, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs along with 160 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
Radeon HD 5970 294 Watts
Difference: 199 Watts (209%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 should be 344% faster than the GeForce 9600 GT 512MB in general, because of its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 198400 (344%)

Texel Rate

The Radeon HD 5970 is much (more or less 1015%) faster with regards to AF than the GeForce 9600 GT 512MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 211200 (1015%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5970 is the winner, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 82400 (792%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 512MB Radeon HD 5970
Manufacturer nVidia AMD
Year Feb 2008 November 2009
Code Name G94a/b Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 650 MHz 725 MHz (x2)
Memory Speed 1800 MHz 4000 MHz (x2)
Power (Max TDP) 95 watts 294 watts
Bandwidth 57600 MB/sec 256000 MB/sec
Texel Rate 20800 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 64 1600 (x2)
Texture Mapping Units 32 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 505 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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