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GeForce 9800 GT 512MB vs Radeon HD 5970

Intro

The GeForce 9800 GT 512MB comes with a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 5970, which features clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
Radeon HD 5970 294 Watts
Difference: 189 Watts (180%)

Memory Bandwidth

Theoretically, the Radeon HD 5970 should be quite a bit faster than the GeForce 9800 GT 512MB overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 198400 (344%)

Texel Rate

The Radeon HD 5970 should be quite a bit (approximately 590%) more effective at texture filtering than the GeForce 9800 GT 512MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 198400 (590%)

Pixel Rate

The Radeon HD 5970 should be a lot (approximately 867%) faster with regards to FSAA than the GeForce 9800 GT 512MB, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 83200 (867%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 5970
Manufacturer nVidia AMD
Year July 2008 November 2009
Code Name G92a/b Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 600 MHz 725 MHz (x2)
Memory Speed 1800 MHz 4000 MHz (x2)
Power (Max TDP) 105 watts 294 watts
Bandwidth 57600 MB/sec 256000 MB/sec
Texel Rate 33600 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 112 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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