Compare any two graphics cards:
VS

GeForce 9500 GT 512MB GDDR3 vs GeForce GTX 580 3GB

Intro

The GeForce 9500 GT 512MB GDDR3 features clock speeds of 550 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare all of that to the GeForce GTX 580 3GB, which has a core clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 194 Watts (388%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 3GB should theoretically be much better than the GeForce 9500 GT 512MB GDDR3 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 166784 (652%)

Texel Rate

The GeForce GTX 580 3GB is much (about 461%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 40608 (461%)

Pixel Rate

The GeForce GTX 580 3GB will be a lot (more or less 742%) better at FSAA than the GeForce 9500 GT 512MB GDDR3, and will be able to handle higher resolutions better. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 32656 (742%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 512MB GDDR3 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year July 2008 November 2010
Code Name G96b GF110
Memory 512 MB 3072 MB
Core Speed 550 MHz 772 MHz
Memory Speed 1600 MHz 4008 MHz
Power (Max TDP) 50 watts 244 watts
Bandwidth 25600 MB/sec 192384 MB/sec
Texel Rate 8800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 32 512
Texture Mapping Units 16 64
Render Output Units 8 48
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 55 nm 40 nm
Transistors 314 million 3000 million
Bus PCIe x16 2.0, PCI PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield