Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GTX 580 3GB
IntroThe GeForce 9600 GSO 1.5GB has a GPU core speed of 550 MHz, and the 1536 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare all that to the GeForce GTX 580 3GB, which features core clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB should be much faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce GTX 580 3GB will be a lot (more or less 87%) better at AF than the GeForce 9600 GSO 1.5GB. (explain)
Pixel RateThe GeForce GTX 580 3GB should be a lot (approximately 461%) more effective at FSAA than the GeForce 9600 GSO 1.5GB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!