Compare any two graphics cards:
VS

GeForce 9600 GSO 1.5GB vs GeForce GTX 580 3GB

Intro

The GeForce 9600 GSO 1.5GB features a GPU core speed of 550 MHz, and the 1536 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 12 ROPs.

Compare all of that to the GeForce GTX 580 3GB, which uses a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 RAM works at a speed of 1002 MHz on this particular card. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 160 Watts (190%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 3GB should theoretically be quite a bit better than the GeForce 9600 GSO 1.5GB in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 153984 (401%)

Texel Rate

The GeForce GTX 580 3GB will be much (more or less 87%) faster with regards to texture filtering than the GeForce 9600 GSO 1.5GB. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
Difference: 23008 (87%)

Pixel Rate

The GeForce GTX 580 3GB should be much (about 461%) more effective at anti-aliasing than the GeForce 9600 GSO 1.5GB, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 30456 (461%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 1.5GB GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year May 2008 November 2010
Code Name G92 GF110
Memory 1536 MB 3072 MB
Core Speed 550 MHz 772 MHz
Memory Speed 1600 MHz 4008 MHz
Power (Max TDP) 84 watts 244 watts
Bandwidth 38400 MB/sec 192384 MB/sec
Texel Rate 26400 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 96 512
Texture Mapping Units 48 64
Render Output Units 12 48
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield