Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GT 450 (OEM)
IntroThe GeForce GT 440 1.5GB has a GPU clock speed of 594 MHz, and the 1536 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare those specifications to the GeForce GT 450 (OEM), which comes with a GPU core clock speed of 790 MHz, and 1536 MB of GDDR5 RAM running at 1000 MHz through a 192-bit bus. It also features 144 Stream Processors, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 450 (OEM) should theoretically be much better than the GeForce GT 440 1.5GB in general. (explain)
Texel RateThe GeForce GT 450 (OEM) will be a lot (about 33%) faster with regards to AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GT 450 (OEM) is much (about 33%) more effective at full screen anti-aliasing than the GeForce GT 440 1.5GB, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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