Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 3690/3830
IntroThe GeForce GTX 580 3GB uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this particular model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon HD 3690/3830, which comes with a GPU core clock speed of 668 MHz, and 256 MB of GDDR3 RAM set to run at 828 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 580 3GB should be much faster than the Radeon HD 3690/3830 overall. (explain)
Texel RateThe GeForce GTX 580 3GB should be quite a bit (about 362%) more effective at AF than the Radeon HD 3690/3830. (explain)
Pixel RateThe GeForce GTX 580 3GB should be a lot (about 247%) more effective at full screen anti-aliasing than the Radeon HD 3690/3830, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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