Compare any two graphics cards:
GeForce GTX 580 vs Radeon HD 5750 512MB
IntroThe GeForce GTX 580 makes use of a 40 nm design. nVidia has clocked the core speed at 772 MHz. The GDDR5 RAM works at a speed of 1002 MHz on this particular card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.Compare that to the Radeon HD 5750 512MB, which comes with a core clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 will be 161% faster than the Radeon HD 5750 512MB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 580 should be much (more or less 96%) more effective at anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 580 will be quite a bit (more or less 231%) more effective at AA than the Radeon HD 5750 512MB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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