Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon HD 5870

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5870, which has a clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 1600(320x5) SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 5870 188 Watts
Difference: 18 Watts (11%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5870 should in theory be a bit better than the GeForce GTX 560 Ti overall. (explain)

Radeon HD 5870 153600 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 25344 (20%)

Texel Rate

The Radeon HD 5870 will be much (about 29%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Radeon HD 5870 68000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 15392 (29%)

Pixel Rate

The Radeon HD 5870 is just a bit (about 3%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 5870 27200 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 896 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560 Ti

Amazon.com

Radeon HD 5870

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 560 Ti Radeon HD 5870
Manufacturer nVidia AMD
Year January 2011 September 23, 2009
Code Name GF114 Cypress XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 822 MHz 850 MHz
Shader Speed 1645 MHz (N/A) MHz
Memory Speed 1002 MHz (4008 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 384 1600(320x5)
Texture Mapping Units 64 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 170 watts 188 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 153600 MB/sec
Texel Rate 52608 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 27200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

3 Responses to “GeForce GTX 560 Ti vs Radeon HD 5870”
Danish says:
It seems that HD 5870 has left GTX 560 Ti behind in performance.
Niko says:
I just bought a 5870 for 149 shipped. the 560 Ti is going for 200 right now, not worth the 50 bucks in my opinion if your just going with a single card setup
Alex says:
Which is better between the HD 5870 and GTX 560 IT? but seeing the results is better HD 5870, but I hesitate and price are the same? x (

Help! please

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree