Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 570
IntroThe GeForce 8300 GS (OEM) makes use of a 80 nm design. nVidia has set the core speed at 450 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this card. It features 8 SPUs as well as 4 TAUs and 2 Rasterization Operator Units.Compare that to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory works at a frequency of 950 MHz on this model. It features 480 SPUs as well as 60 TAUs and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570, in theory, should perform quite a bit faster than the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce GTX 570 should be much (approximately 2340%) better at AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 570 will be quite a bit (about 3153%) better at full screen anti-aliasing than the GeForce 8300 GS (OEM), and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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