Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce GTX 570
IntroThe GeForce 8600 GS (OEM) comes with a core clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare that to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a speed of 950 MHz on this specific model. It features 480 SPUs as well as 60 Texture Address Units and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 570 should be much faster than the GeForce 8600 GS (OEM) overall. (explain)
Texel RateThe GeForce GTX 570 will be a lot (about 408%) more effective at texture filtering than the GeForce 8600 GS (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 570 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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