Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce GTX 570
IntroThe GeForce 8600 GT 256MB GDDR3 has a GPU clock speed of 540 MHz, and the 256 MB of GDDR3 memory is set to run at 700 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specs to the GeForce GTX 570, which features GPU clock speed of 732 MHz, and 1280 MB of GDDR5 memory set to run at 950 MHz through a 320-bit bus. It also is made up of 480 Stream Processors, 60 Texture Address Units, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 570 should in theory be a lot superior to the GeForce 8600 GT 256MB GDDR3 overall. (explain)
Texel RateThe GeForce GTX 570 should be much (approximately 408%) faster with regards to anisotropic filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 570 is superior to the GeForce 8600 GT 256MB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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