Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 570
IntroThe GeForce GT 130 uses a 55 nm design. nVidia has clocked the core speed at 500 MHz. The DDR2 memory runs at a frequency of 250 MHz on this particular model. It features 48 SPUs as well as 24 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the GeForce GTX 570, which comes with GPU core speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 950 MHz through a 320-bit bus. It also features 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 570 should in theory be a lot superior to the GeForce GT 130 overall. (explain)
Texel RateThe GeForce GTX 570 will be much (about 266%) faster with regards to anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 570 is superior to the GeForce GT 130, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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