Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 570
IntroThe GeForce GT 320 has a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 570, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory is set to run at a frequency of 950 MHz on this particular model. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 570 should in theory perform quite a bit faster than the GeForce GT 320 overall. (explain)
Texel RateThe GeForce GTX 570 will be much (more or less 239%) more effective at AF than the GeForce GT 320. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 570 is superior to the GeForce GT 320, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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