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GeForce GTX 580 vs Radeon HD 6970

Intro

The GeForce GTX 580 has clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare all of that to the Radeon HD 6970, which makes use of a 40 nm design. ATi has set the core speed at 880 MHz. The GDDR5 RAM runs at a speed of 1375 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 6970 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

Theoretically, the GeForce GTX 580 should perform a little bit faster than the Radeon HD 6970 overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 16384 (9%)

Texel Rate

The Radeon HD 6970 will be quite a bit (about 71%) better at texture filtering than the GeForce GTX 580. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 35072 (71%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 580 is the winner, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 8896 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 580

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6970

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 580 Radeon HD 6970
Manufacturer nVidia ATi
Year November 2010 December 2010
Code Name GF110 Cayman XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1536 MB 2048 MB
Core Speed 772 MHz 880 MHz
Shader Speed 1544 MHz (N/A) MHz
Memory Speed 1002 MHz 1375 MHz
Unified Shaders 512 1536
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 244 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 192384 MB/sec 176000 MB/sec
Texel Rate 49408 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 28160 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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