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GeForce GTX 580 vs Radeon HD 6970

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 6970, which uses a 40 nm design. AMD has set the core speed at 880 MHz. The GDDR5 RAM runs at a speed of 1375 MHz on this particular model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6970 3470 points
Difference: 1486 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 6970 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 should in theory be just a bit superior to the Radeon HD 6970 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 16384 (9%)

Texel Rate

The Radeon HD 6970 should be much (approximately 71%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 35072 (71%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 580 is superior to the Radeon HD 6970, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 8896 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 6970
Manufacturer nVidia AMD
Year November 2010 December 2010
Code Name GF110 Cayman XT
Memory 1536 MB 2048 MB
Core Speed 772 MHz 880 MHz
Memory Speed 4008 MHz 5500 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 176000 MB/sec
Texel Rate 49408 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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