Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon HD 6970

Intro

The GeForce GTX 580 has clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 6970, which has a GPU core clock speed of 880 MHz, and 2048 MB of GDDR5 RAM running at 1375 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6970 3470 points
Difference: 1486 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
Radeon HD 6970 250 Watts
Difference: 6 Watts (2%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be a small bit faster than the Radeon HD 6970 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 16384 (9%)

Texel Rate

The Radeon HD 6970 is much (approximately 71%) faster with regards to AF than the GeForce GTX 580. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 35072 (71%)

Pixel Rate

The GeForce GTX 580 should be quite a bit (approximately 32%) more effective at full screen anti-aliasing than the Radeon HD 6970, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 8896 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Radeon HD 6970
Manufacturer nVidia AMD
Year November 2010 December 2010
Code Name GF110 Cayman XT
Memory 1536 MB 2048 MB
Core Speed 772 MHz 880 MHz
Memory Speed 4008 MHz 5500 MHz
Power (Max TDP) 244 watts 250 watts
Bandwidth 192384 MB/sec 176000 MB/sec
Texel Rate 49408 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield