Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 570
IntroThe GeForce GTS 450 1GB has a clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all that to the GeForce GTX 570, which comes with a core clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 570 should be much faster than the GeForce GTS 450 1GB overall. (explain)
Texel RateThe GeForce GTX 570 should be much (more or less 75%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 570 is superior to the GeForce GTS 450 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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