Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 560 Ti
IntroThe GeForce 8300 GS (OEM) has a core clock speed of 450 MHz and a DDR2 memory frequency of 400 MHz. It also features a 64-bit bus, and uses a 80 nm design. It is made up of 8 SPUs, 4 TAUs, and 2 ROPs.Compare those specifications to the GeForce GTX 560 Ti, which features a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti should perform a lot faster than the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce GTX 560 Ti will be much (approximately 2823%) faster with regards to anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 560 Ti is superior to the GeForce 8300 GS (OEM), and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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