Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 560 Ti
IntroThe GeForce 8300 GS (OEM) has core clock speeds of 450 MHz on the GPU, and 400 MHz on the 128 MB of DDR2 memory. It features 8 SPUs as well as 4 Texture Address Units and 2 ROPs.Compare that to the GeForce GTX 560 Ti, which comes with a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti should be 1904% faster than the GeForce 8300 GS (OEM) in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 560 Ti is a lot (about 2823%) better at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 560 Ti should be a lot (about 2823%) better at FSAA than the GeForce 8300 GS (OEM), and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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