Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 560 Ti
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has clocked the core frequency at 575 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.Compare all of that to the GeForce GTX 560 Ti, which features a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti, in theory, should perform a lot faster than the GeForce 8800 GTX in general. (explain)
Texel RateThe GeForce GTX 560 Ti is much (approximately 43%) better at anisotropic filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce 8800 GTX vs GeForce GTX 560 Ti”[...] GraKa-Vergleich kannst hier mal schauen: GeForce 8800 GTX vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare Intel Core I5 750 4ghz; Nvidia GTX 570; P55A UD3; 8gb Adata; Intel Postville 160gb G2; XFI [...]
Curious - How long before you will have specs on the new(?) NVIDIA GeForce GTX 560 TI 2win?
Thanks
Shawn
shawn, that will never happen