Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 560 Ti
IntroThe GeForce 8800 GTX has a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 384-bit bus, and makes use of a 90 nm design. It features 128 SPUs, 64 TAUs, and 24 ROPs.Compare that to the GeForce GTX 560 Ti, which has a GPU core clock speed of 822 MHz, and 1024 MB of GDDR5 RAM set to run at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti should be 48% quicker than the GeForce 8800 GTX overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 560 Ti will be quite a bit (about 43%) better at texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is superior to the GeForce 8800 GTX, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce 8800 GTX vs GeForce GTX 560 Ti”[...] GraKa-Vergleich kannst hier mal schauen: GeForce 8800 GTX vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare Intel Core I5 750 4ghz; Nvidia GTX 570; P55A UD3; 8gb Adata; Intel Postville 160gb G2; XFI [...]
Curious - How long before you will have specs on the new(?) NVIDIA GeForce GTX 560 TI 2win?
Thanks
Shawn
shawn, that will never happen