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GeForce 8800 Ultra vs GeForce GTX 560 Ti

Intro

The GeForce 8800 Ultra has a core clock frequency of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also uses a 384-bit bus, and makes use of a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare all that to the GeForce GTX 560 Ti, which comes with a clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce 8800 Ultra 171 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti should perform quite a bit faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24576 (24%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 34%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 13440 (34%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 11616 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year May 2007 January 2011
Code Name G80 GF114
Memory 768 MB 1024 MB
Core Speed 612 MHz 822 MHz
Memory Speed 2160 MHz 4008 MHz
Power (Max TDP) 171 watts 170 watts
Bandwidth 103680 MB/sec 128256 MB/sec
Texel Rate 39168 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 64
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 Ultra vs GeForce GTX 560 Ti”
jakstak says:

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
wow did you not know the ultra has a 384-bit mem bus and the gtx has 320-bit, you have read the wrong info and its very misleading, I own three of these ultra super ko and 1 is around 5% slower 2 beat it and 3 kill it, the weaknes is the ultras are dx10 cards and 2006 models

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