Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs GeForce GTX 560 Ti

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The DDR2 RAM runs at a frequency of 500 MHz on this specific card. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this particular card. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 86 Watts (102%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti should be quite a bit faster than the GeForce 9600 GSO ASUS 512 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 112256 (702%)

Texel Rate

The GeForce GTX 560 Ti will be quite a bit (about 99%) more effective at texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 26208 (99%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (approximately 299%) better at full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 19704 (299%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year September 2008 January 2011
Code Name G92 GF114
Memory 512 MB 1024 MB
Core Speed 550 MHz 822 MHz
Memory Speed 1000 MHz 4008 MHz
Power (Max TDP) 84 watts 170 watts
Bandwidth 16000 MB/sec 128256 MB/sec
Texel Rate 26400 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 64
Render Output Units 12 32
Bus Type DDR2 GDDR5
Bus Width 128-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield