Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 4890 2GB
IntroThe GeForce GTX 560 Ti comes with a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 4890 2GB, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti should be a little bit faster than the Radeon HD 4890 2GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti should be quite a bit (more or less 32%) more effective at anisotropic filtering than the Radeon HD 4890 2GB. (explain)
Pixel RateThe GeForce GTX 560 Ti is quite a bit (about 64%) better at FSAA than the Radeon HD 4890 2GB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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