Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 560 Ti
IntroThe GeForce GT 440 3GB uses a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.Compare that to the GeForce GTX 560 Ti, which comes with GPU clock speed of 822 MHz, and 1024 MB of GDDR5 RAM running at 1002 MHz through a 256-bit bus. It also is comprised of 384 Stream Processors, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti should perform a lot faster than the GeForce GT 440 3GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti should be much (about 269%) more effective at texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GTX 560 Ti will be much (about 85%) faster with regards to anti-aliasing than the GeForce GT 440 3GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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