Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GTX 480
IntroThe GeForce 8300 GS (OEM) features core clock speeds of 450 MHz on the GPU, and 400 MHz on the 128 MB of DDR2 RAM. It features 8 SPUs along with 4 TAUs and 2 ROPs.Compare those specifications to the GeForce GTX 480, which comes with a core clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 480 should theoretically be a lot better than the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce GTX 480 is much (more or less 2233%) better at texture filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GTX 480 will be much (about 3633%) more effective at anti-aliasing than the GeForce 8300 GS (OEM), and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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