Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 480
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM runs at a frequency of 1242 MHz on this particular model. It features 240 SPUs along with 80 TAUs and 32 ROPs.Compare those specifications to the GeForce GTX 480, which comes with GPU core speed of 700 MHz, and 1536 MB of GDDR5 memory running at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480, in theory, should be a little bit faster than the GeForce GTX 285 1GB in general. (explain)
Texel RateThe GeForce GTX 285 1GB is a lot (about 23%) faster with regards to texture filtering than the GeForce GTX 480. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 480 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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