Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 480
IntroThe GeForce GTX 285 1GB has a GPU clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM runs at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 32 ROPs.Compare all that to the GeForce GTX 480, which features GPU clock speed of 700 MHz, and 1536 MB of GDDR5 memory running at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480 should theoretically be just a bit faster than the GeForce GTX 285 1GB overall. (explain)
Texel RateThe GeForce GTX 285 1GB should be a lot (more or less 23%) better at texture filtering than the GeForce GTX 480. (explain)
Pixel RateThe GeForce GTX 480 is a lot (more or less 62%) faster with regards to FSAA than the GeForce GTX 285 1GB, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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