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GeForce GTX 480 vs Radeon HD 4870 X2

Intro

The GeForce GTX 480 has a clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and uses a 40 nm design. It features 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 4870 X2, which comes with core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
Radeon HD 4870 X2 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should perform much faster than the GeForce GTX 480 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 52992 (30%)

Texel Rate

The Radeon HD 4870 X2 should be much (approximately 43%) more effective at AF than the GeForce GTX 480. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 18000 (43%)

Pixel Rate

The GeForce GTX 480 is much (approximately 40%) faster with regards to AA than the Radeon HD 4870 X2, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 9600 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 2010 Aug 12, 2008
Code Name GF100 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 700 MHz 750 MHz (x2)
Memory Speed 3696 MHz 3600 MHz (x2)
Power (Max TDP) 250 watts 350 watts
Bandwidth 177408 MB/sec 230400 MB/sec
Texel Rate 42000 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 480 800(160x5) (x2)
Texture Mapping Units 60 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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