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GeForce GTX 480 vs Radeon HD 4870 X2

Intro

The GeForce GTX 480 comes with a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also is made up of 480 Stream Processors, 60 TAUs, and 48 ROPs.

Compare those specs to the Radeon HD 4870 X2, which features a core clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
Radeon HD 4870 X2 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be a lot better than the GeForce GTX 480 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 52992 (30%)

Texel Rate

The Radeon HD 4870 X2 is much (more or less 43%) more effective at AF than the GeForce GTX 480. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 18000 (43%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 480 is the winner, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 9600 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 2010 Aug 12, 2008
Code Name GF100 R700
Memory 1536 MB 1024 MB (x2)
Core Speed 700 MHz 750 MHz (x2)
Memory Speed 3696 MHz 3600 MHz (x2)
Power (Max TDP) 250 watts 350 watts
Bandwidth 177408 MB/sec 230400 MB/sec
Texel Rate 42000 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 480 800(160x5) (x2)
Texture Mapping Units 60 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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