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GeForce GTX 480 vs Radeon HD 6970

Intro

The GeForce GTX 480 features a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare that to the Radeon HD 6970, which uses a 40 nm design. AMD has clocked the core speed at 880 MHz. The GDDR5 memory works at a speed of 1375 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 6970 3470 points
Difference: 180 (5%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should in theory be a bit better than the Radeon HD 6970 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 1408 (1%)

Texel Rate

The Radeon HD 6970 should be much (approximately 101%) better at AF than the GeForce GTX 480. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 42480 (101%)

Pixel Rate

The GeForce GTX 480 will be just a bit (approximately 19%) faster with regards to AA than the Radeon HD 6970, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 5440 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 6970
Manufacturer nVidia AMD
Year March 2010 December 2010
Code Name GF100 Cayman XT
Memory 1536 MB 2048 MB
Core Speed 700 MHz 880 MHz
Memory Speed 3696 MHz 5500 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 177408 MB/sec 176000 MB/sec
Texel Rate 42000 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 480 1536
Texture Mapping Units 60 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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