Compare any two graphics cards:
VS

GeForce GT 440 1.5GB vs GeForce GTX 480

Intro

The GeForce GT 440 1.5GB comes with core clock speeds of 594 MHz on the GPU, and 900 MHz on the 1536 MB of GDDR3 memory. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the GeForce GTX 480, which uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a speed of 924 MHz on this specific card. It features 480 SPUs along with 60 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GT 440 1.5GB 840 points
Difference: 2810 (335%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 480 250 Watts
Difference: 194 Watts (346%)

Memory Bandwidth

The GeForce GTX 480 should in theory be a lot faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 134208 (311%)

Texel Rate

The GeForce GTX 480 is much (approximately 195%) better at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 27744 (195%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (about 136%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 19344 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 1.5GB GeForce GTX 480
Manufacturer nVidia nVidia
Year October 2010 March 2010
Code Name GF106 GF100
Memory 1536 MB 1536 MB
Core Speed 594 MHz 700 MHz
Memory Speed 1800 MHz 3696 MHz
Power (Max TDP) 56 watts 250 watts
Bandwidth 43200 MB/sec 177408 MB/sec
Texel Rate 14256 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 144 480
Texture Mapping Units 24 60
Render Output Units 24 48
Bus Type GDDR3 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield